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Reddit best new vegas mods
Reddit best new vegas mods












reddit best new vegas mods

Your Sneak Attack Criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold. 50% radiation taken from food and water sources. You also have all hand load recipes unlocked at any reloading benches. When using Guns, you are twice as likely to recover cases and hulls. When you drop below 50% HP, companions gain +50 DR.Ĭonsiderably more bottle caps will be found in stockpiles. +5% overall damage more violent death animations. While wearing light armor or no armor, you run 10% faster. Halved spread with one-handed ranged weapons while walking or running. Regenerate 2 HP per second per 200 rads accumulated. You do an additional 50% damage every time you attack a mutated insect. You gain two more skill points every time you advance in level. You gain one additional skill point for reading books and double the skill points for reading magazines. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. You gain an additional 10% whenever experience points are earned. Skill magazines last for 3 real-time minutes. You can put a single point into any of your SPECIAL attributes.Īll of your weapon reloads are 25% faster than normal. In combat, you do 75% more critical damage against animals and mutated animals. Your eyes adapt quickly to low-light conditions. +10% damage to the same sex and unique dialogue options with certain characters. +10% damage to the opposite sex and unique dialogue options with certain characters. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas with console commands, even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. Completing quests and performing certain actions unlock them. Special perks are granted from other sources, usually through actions in the game world. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as one continues adding to its requisite challenge task. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. Most of the perks obtained this way are related to the skill or task that was completed to earn it. Challenge tasks can be accessed from the Pip-Boy menu on the 'Misc' page, accessible from the 'Data' section. Companions told to wait are still counted as active companions.Ĭhallenge perks are unlocked by fulfilling certain requirements. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. The perk remains in effect so long as the companion is currently following the player character. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. With all DLCs installed there are 117 regular perks.Ĭompanion perks, as their name suggests, are granted by one's companions. One can get up to a total of 25 non-challenge perks with all four DLCs installed. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. Only regular perks may be selected during level up. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. There are 88 regular perks, 8 companion perks, 16 challenge perks, and 18 special perks. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels.














Reddit best new vegas mods